AI Insights · Timothy · July 2021
Top 5 High Fantasy Games on Android in Austria Q2 2021
Discover the performance trends of the top 5 high fantasy games on Android in Austria during Q2 2021, including insights on weekly downloads, revenue, and active users.
In Q2 2021, the high fantasy game category on the Android platform in Austria showed interesting trends. Here’s a detailed look at the performance of the top 5 high fantasy games based on data from Sensor Tower.
Mighty Party by PANORAMIK GAMES LTD saw its weekly revenue peaking at around $8.7K in mid-April, with a generally steady performance throughout the quarter, ending June with approximately $8.2K. Weekly downloads ranged between 2.2K to 4K, with a noticeable dip in early June. The game maintained a consistent user base, with weekly active users fluctuating between 11.9K and 17.7K.
Clash Royale from Supercell experienced a significant increase in weekly revenue, peaking at $124K in early June. Weekly downloads also showed an upward trend, reaching a high of 3.7K in the same period. Active users increased steadily, starting at 125K and ending the quarter at approximately 317K.
Clash of Clans, another hit from Supercell, had a notable revenue spike to $180K in mid-April, with fluctuations throughout the quarter, ending June with around $60.5K. Downloads varied, with a peak of 2.3K in mid-April. The game maintained a strong user base, ranging from 122K to 181K weekly active users.
Hero Wars: Alliance by NEXTERS GLOBAL LTD saw weekly revenue peaking at $23.8K in early April, with fluctuations and ending June with around $16.8K. Downloads showed a significant drop towards the end of the quarter, from a high of 3.3K in early April to just 768 by the end of June. Weekly active users peaked at 8.5K in mid-April, decreasing to approximately 6.4K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a peak weekly revenue of around $6.5K in mid-June, showing a steady increase towards the end of the quarter. Downloads were relatively stable, peaking at 1.9K in mid-April. The game maintained a consistent user base, with weekly active users ranging from 5.5K to 7.1K.
For more detailed insights and data, visit Sensor Tower.